2 years ago

And we open another cancelled project in this collection, this time it's the turn of a game that was planned to be released for the platform Roblox with a game style similar to dead by daylight, but it was cancelled because I didn't think that this kind


of games would like here, but it's time to see that, that's all and see you in the darkness ;)

/

Y abrimos otro proyecto cancelado en esta colección, esta vez le toca el turno a un juego que estaba planeado lanzar para la plataforma Roblox con un estilo de juego similar a dead by daylight, pero fue cancelado porque no creía que este tipo de juegos gustaran aquí, pero es hora de verlo, eso es todo y nos vemos en la penumbra ;)



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(Eng)

Happy spooky month! Please ignore the text on the image; I've been really busy lately and accidentally wrote “Happy Halloween” instead of “Happy Spooky Month.”

I can't be very active, but that doesn't mean I'm going to skip this holiday. I hope you

(Eng)

and as promised, the game is ready and will be released right now. Sorry for the delay. finally, I managed to solve the problem by myself since the support team didn't even respond to me. The game is still a demo with a couple of levels, but I hope

(Esp)

No soy el monstruo aquí.

Algunas pruebas en las que he estado trabajando recientemente

/

I'm not the monster here.

Some tests I have been working on recently

harke

https://www.youtube.com/watch?v=3KuVSVLFtmA&t=7s

(Eng)

Hello everyone, this time I made a short video for the Shadow Me update. It brings quite a few changes, such as interactions with objects on the map, coin fixes, a new item in the store, updated icons for attacks and main

More drawings from my project "L'île"

(let me know if you want me to translate some of the text from the second image !)

(Eng)

Hey guys, bad news, due to some problems with the Game Maker program, we won't be able to launch the game today. I've contacted support and hope to get the game out as soon as possible. I'm really sorry for the inconvenience, I'll get the game out

(Eng)

The week three is ready. And I've been thinking about two things: that the drawing and animation style have improved a lot compared to the original version. Actually, I'll leave you a comparison so you can see for yourselves; and that we're almost

Sum recent regretevator stuff

(Eng)

Happy birthday, Matt!

Another year here. I know I've been pretty slow lately, and I'm really sorry about that. I'm doing my best, but a lot of things have happened this year that have changed everything around here.

Thanks a lot to @ArcadeGamer123