Next up
I've been making graphics mostly so here's a preview about how i imagine the majority of the stuff to be
Working on the combat mechanics, a lot of it working now, so I can start getting closer to a demo and making the game prettier graphics wise.
The new cover art for the game :) Hope you guys like it.
The demo is pretty much done, but taking my time with polishing, testing and preparing :) Here's a taste gif.
Working on all the demo content cutscenes, and finally arrived at the first gameplay section, which will feature some action :) The graphics are not fully realized, but this is for context purposes only.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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