This one might be kind of important if you want to beat the game. 
Starting off with just that— entering the glitched rock outside of Pinwheel Funhouse should now teleport you to not only the correct location inside of it, but the correct location once you escape it. Getting some strong deja vu here.
Another thing that was major was your area not updating correctly in some places. Namely: if you teleported to Area 1 or 6, it'd still count you as still being in your previous area. The cause? Me moving the area triggers out-of-bounds and not putting them back. 
Next up
Runestones: from concept to in-game model🗿
I-Buki
Mio-Da!
Ibuki Mioda!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
Double Rainbow!!!










15 comments