
Animation is relatively complete, so it will be released pretty soon along with the game page.
Next up
Gamepage is now up! I posted the link to the lore document in the description if any of you are interested! Also, since I was still not given a response yet, here is a small glimpse of the Snowdin Encounter Animation!
To also celebrate, here are some of the unused expressions and torso sprite for Sans that was planned for Phase 1 & 2, as well as the released youtube video! https://youtu.be/qijYPMypebA (I forgot to remove the cursor in it) Thanks everyone for your support!
Here is a sneak peek of what the next game is going to be by the way. (I don't intend on using this sprite, I mainly just used it as a reference as well as testing out my drawing skills)
Boo. Jokes aside, I plan on doing a video animation for the next game since its only in its concept phase so far. It's going pretty well.
ππ¨π€π’πππ₯π: ππ§ππ±π¨π«πππ₯π, ππ¬π ππ¨π§ππ‘ ππ§π§π’π―ππ«π¬ππ«π²! Hello fellas, its @Floppzer , and its Inexorable's 1st Month Anniversary since its release! To celebrate, I added a debug mode in the new version. Click space when the fight starts and use 1 to heal!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitologΓa latinoamericana. El juego llegarΓ‘ a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
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