
Animation, sound effects and camera-movement added to Havok's new specialmove. 😎
Next up
Most of our game-characters are based on real people. Here is a comparison between the original and the 3D model of "Deazel". =)
(WiP) This will be another feature in our game project: Multipart grabs. During a grab or throw you can press different buttons to perform different techniques.
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
At the moment we are working on the special moves of our game to make them a bit snappier and faster.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
"Hey! Where is the bin for special-waste?" - testing news special moves for the game.
Here is a part of the soundtrack for our game project. All titles are still being "work in progress" and are not yet completely finished.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Here's another work-in-progress animation of our Fighting Game. Since the animations are created without Mocap hardware, a lot of trial and error is necessary.












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