Since I've gotten to the point in development now where there's not much I can show off, I'm trying something new! Starting this week, I'll be going more in-depth with the second half of the roster and how their mechanics work. To start, here's Nightmarionne!

Nightmarionne is an office animatronic, dropping in from time to time from either the left or the right side of the office. To avoid a jumpscare, simply look away from him until he leaves. While you might be able to sneak in some quick glances in, it's best to listen out for his audio cue - once you hear his static fade out, you know he's gone from your office.
The higher Nightmarionne's AI level is, the more frequently he'll appear, the longer he'll stick around, and the less time he'll give you to look at him before attacking.

While not much of a threat on his own, Nightmarionne is most dangerous when synergizing with other animatronics, especially those who appear on the sides of the office like Bonnie or Chica. For those two, you'll need to pay special attention to their audio cues to know when they arrive, since looking for their eyes won't be much of an option when Nightmarionne is in the way. There's also characters like Toy Chica who will require you to look towards the sides of the office no matter what - Luckily, Nightmarionne's generous enough that you should be able to get some quick glances in even at his highest difficulty level. (Emphasis on quick there, though - if you take a bit too long, you'll be in for a jumpscare!)
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