Game
Terrene
5 years ago

Announcement: The next update to the game will be the first alpha update and will be publicly available, it will be a while because I have a lot of ideas, but look forward to the first public release!




0 comments

Loading...

Next up

Mini Devlog: Made the build-mode grid half the size and added the ability to switch between blocks! Expect more soon!

For those who don't know, this game is somewhat of a reset on my previous project, UMS. I decided to restart because I wanted to use physics to have better movement, but for those who are interested, here is an early version of the game before the switch!

Devlog 2: Added in some lighting and a day/night cycle! Stay tuned for more! (The daylight cycle is not going to be that fast :D)

Multiplayer is still in the works, but it is functional right now! This video is meant to show off some experimental UI that I've been tinkering with! Next post should be multiplayer gameplay! #unity #indie #shooter

Devlog 4: Big post here since I haven't been posting, I added a lot of things, like dynamic camera, new dashing, and changing spawn point. I added some new blocks, floors, and lighting objects. I also remade the resource gathering and crafting!

Devlog 5: Added in an excavator block that mines the earth if you fuel it with coal! I am also working on workbenches but that will take a bit longer. Stay tuned!

Mini Devlog: I have started working on random world generation and having a sort of render region, here it is in a test project.

Mini Devlog: I have finished the basic crafting UI, and I have started to experiment with world generation! Next devlog will be the crafting system in-game, functioning properly.

Devlog 6: Hello, all! It has been a while, but I will try to update this more. What I am working on at the moment is a new weapon (Bow), Saving and Loading, and more items in general! I also updated the UI a bit more.

Hello, I am ARAPHELLE, and I am working on a game called MANIA, this is a working title because I haven't thought of a proper name yet. I will be posting here as well as my Twitter regarding updates to the development process!