Game
Super Haystack Challenge
9 years ago

Announcing v1.1.0


So first off, if you’ve played Super Haystack Challenge I thank you! It was a fun game to build & I am excited that some of you got entertainment out of it! However I am not 100% finished with Super Haystack Challenge! There were some things that I wanted to fix & include from the start but due to Ludum Dare entree deadlines, I couldn’t, but nothing is to stop my now that it’s over! :D

Here are some expected changes for:

Optimization - The game from all the reports I’ve gotten runs pretty smoothly, but I plan to optimize it a bit more for v 1.1.0 to run even better on more hardware! Especially the larger mazes!
Adding Credits - Though I did most of the work myself, I think its important to still give credits to everyone no matter the size of their role :D
Exit only on Main Menu Screen - I’ve actually been slowly trying to beat the game myself & I find that it’s instinct to press esc to go back, but if you’re anywhere on the Main Menu when you press esc, it quits the game & is quite frustrating. v1.1.0 will have that fixed!
Full Controller Support - I actually play best withe a Gamepad Controller, & so I plan to add full controller support so that people like myself don’t have to switch back & fourth with mouse, keyboard, & gamepad when playing!

& that is all that I have planned for v1.1.0, which might actually be the final version by the looks of it! If you happen to have any change requests, please let me know! I’ll look into adding it to v1.1.0 or futher versions!

Thanks for your time, I’ll see you at v1.1.0 :)

  • Jabril



0 comments

Loading...

Next up

Chiaki Nanami!

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

Strange Umbrella

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Super Sonic Pixel art.