Game
Code and destroy!
10 years ago

Another big change to coding system


That’s how the coding system looks right now. It works like before, when the system was text-based but uses easy to use blocks with handy menu.

What’s left? I need to implement options to create ifs, loops and custom variables. Without these features, there’s not much to do. Everything’s already coded, only adding to GUI remains.

Everything is working very smoothly, demo should arrive this week featuring coding, building from basic parts, few challenges and sandbox/testing mode.

Wait for the next update!



0 comments

Loading...

Next up

3D battles

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Path of Kami: The Evolution of the Lore

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.