Hello everybody, Pascone here. First of all, I just want to say thank you to everybody that has played Brenden Simulator. It started as just a stupid joke that my friends and I came up with and now its a stupid game on the internet that over 2 thousand people played. So, recently I noticed more and more people following Brenden Simulator and it made me think that maybe I can do more with this. My friends and I have came up with way more things that Brenden Simulator was supposed to have, but I was lazy and just used a very small portion. So, if you guys would like I can make another Brenden Simulator. The support that I get for this will determine if I do it and how much effort I put into it. It seems like a lot of you guys liked the first, so maybe this can happen. Aanyway, that’s about it. Leave a comment on this post or on the Brenden Simulator game page saying if you want another Brenden Simulator. If you guys give enough support, I can promise a bigger and better Brenden Simulator. So leave your comments! Thanks again guys.
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Family band complete!
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
An infected room from the second part of Cybel ! Are you up for some cleansing?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










0 comments