Another episode of Game Facts Special. This time on Zelda! https://www.youtube.com/watch?v=ckc21rKboEY
Next up
Gonna do a stream on setting up Copilot Agents for both Professional Engineering (As I am a Software Engineer going on 11 years)... But Also for Game Development. Come join me if interested! https://www.youtube.com/live/Sz0iic2P9Mc
Using Copilot with Godot & GameMaker coding Sonic Time Twisted and its follow up No More Robots at the same time. (Ps I also crashout a bit on AI) https://youtube.com/live/J52tz9AwCds
Clip of updated physics/movement in No More Robots... which if you didn't know is the follow up to Sonic Time Twisted.
@ColesyGaming ![]()
is a Jolter to Watch, Youtube Guy, streamer, family man, and podcaster! Follow @ColesyGaming
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before the quest ends on June 16 and you'll get Coins!
This is a BFD for me. I'm going to use this to compose Music for No More Robots. Which as I keep saying is the follow up to Sonic Time Twisted.
Can't wait to show you all the good part! From my Game No More Robots
Would you like a character sword action game with a hub world and leveling like Super Paper Mario and Sonic Physics? My game is called No More Robots!
Impatiently awaiting Splatoon Raiders atm
Mercury taught me a new way to do Sonic physics, I’m adapting it for No Robots Left:
Sonic is treated as a single point w/ a position & direction, no ground modes. It removes jitter caused by shifting between ground mode vectors. Stream w/ Mercury TBA!











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