Another episode of Game Facts Special. This time on Zelda! https://www.youtube.com/watch?v=ckc21rKboEY
Next up
This is a BFD for me. I'm going to use this to compose Music for No More Robots. Which as I keep saying is the follow up to Sonic Time Twisted.
Gonna do a stream on setting up Copilot Agents for both Professional Engineering (As I am a Software Engineer going on 11 years)... But Also for Game Development. Come join me if interested! https://www.youtube.com/live/Sz0iic2P9Mc
Sonic Physics Live Stream with the Creator of the Sonic Physics Guide: Mercury!
We'll be discussing their new approach to Sonic Physics!
LIVE NOW!!!
This week's Fan Art Friday celebrates Mortal Kombat! Accept the quest in your quest log to get started.
VIBE CODING has a bad rep, but it’s just smart. We’re ditching the grunt work—like busywork syntax and basic setup—to focus on what matters: security, speed, and design.
Plus, since hackers use AI to attack, we have to use it to defend and build faster.
We have a question and we wanna know: What's your favorite multiplayer game? Complete the quest and you'll get Coins!
Would you like a character sword action game with a hub world and leveling like Super Paper Mario and Sonic Physics? My game is called No More Robots!
Reposted my Sonic Style Pixel Art in Photoshop Series as a long video. If you want to know how I made art for Sonic Time Twisted. https://www.youtube.com/watch?v=QzbUwkIJNhY
"How are your pokemon outspeeding mine constantly?!"
My Murkrow with Prankster Tailwind:
Mercury taught me a new way to do Sonic physics, I’m adapting it for No Robots Left:
Sonic is treated as a single point w/ a position & direction, no ground modes. It removes jitter caused by shifting between ground mode vectors. Stream w/ Mercury TBA!










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