Another set of #screenshots from Adamant to celebrate #screenshotsaturday. Hope you like them!
#indiegame #game
Next up
Sketching an ability for the warlock companion. The idea is to have different stances (elements, patrons, something). You can switch between these stances and has a different set of abilities or effects. #indiegamedev #indiegame #game #fantasy
I always felt like outdoor scenes are harder to compose than indoors. I spent some time experimenting and improving my skills. This is what I came up with, it turned out pretty well IMO, but what do you think?
Warlock for #screenshotsaturday.
The first image is my favorite. Funny fact: this is not a pose. I captured the image from a gameplay, and this is a transition between one of the attacks and the idle animation. It became so perfect! :D
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Timing is key, and I usually mess up timing... lol. However, I know how to execute an epic kick, and that's something! :D #indiegame #game #indiegamedev #videogame #madewithunity
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I wanted to show the hit effect of the Enhanced Weapon, but the kick at the end felt sooooo goood! :D
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Warlock melee gameplay sketch. Idea is to increase energy by successful attacks. The energy increases the damage and is used for executing abilities.
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