Game
DG!Echoes of Sanity VR
15 days ago

Another setback. Because these laptops lacks of a dedicated GPU, I can't use the Meta Quest Link which is the only way to play the project into the headset to make live changes from the inspector in Unity Need to return home to make adjustments there...




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Today I went with my classmates to a discount "comic-con" thing that is ran on my island around this month. It was a long outing and I'm very tired, but got a haul of nice things from it, a #Tenna to frame, a #Spamton t-shirt and some #Fizzy and #Ozzy 🔑

WIPs of the VR prototype hands. Nah, it's not #Gaster 👀

Guess #Kris grew some not-#Gaster bones... I don't have more time to do retargeting tonight, I need to wrap up, do backups and head to sleeb

Trying to understand how light works in Unity (and trying to make a rendering equivalent to what I did in Blender). During commuting I wrote something to idle the time. It's a #Rouxls fanfic that might have more parts. https://www.wattpad.com/story/403780088-camina-sin-perderte

#Spamton (the white cone) going through the 6 levels of the demo of the game. Alpha placeholder assets and the like, but one must focus on the mechanics first âš™ My next focus is to make the REWINDING skill that undoes an action each time you use it

Nothing too fancy. Some optimization things and the "scene" that is for shows and not interaction is more or less done. I need to do the small things like the "panic button" to reset the puzzles, and the tablet that will contain the maps' clues for them

Unfortunately I needed to make an "investment" to allow my GIT LFS to give me more monthly budget to ping pong my files between the classes and my home. $5 is too much but it will only spend them when I reach the cap, not before. My poor indie kromer

Well, trying to understand Unity intricacies is taking a toll on my sanity. Tested gesture tracking on Quest2 with #Kris and #Susie's colors. Quest2 needs a lot of light else the handtracking goes crazy unfortunately (testing it at night doesn't help).

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Almost there finishing the not #Gaster hands. Need to practice a few things before adding the armature to these and plop them into a dummy project to test the VR hands with my model on. Better I do that at home bc these laptops can't help me

I made Glace's weapon (the Chanterelle Noir) in 3D too. Probably will use the prop for something interesting in the future. #DeltaruneAU #Swatchling #Blender3D #3DProps