Game
Lunacy - The Darkness
12 years ago

Another status update!


So, it has been a little time since I’ve actually updated anything over here. There were some personal problems here and there, made some more videos for my YouTube (needed to), and I have 2 games that I am working on, which definitely slows me down a bit.

However, I can assure you that Lunacy is getting progress and is being revised for some bugfixes. There will be an update, but I cannot tell when it happens, but I will make news posts each time it gets updated, and if you’re tracking it closely, you might even see it change. There will be more content for it, hopefully!

For more information about my second game project, be sure to visit my “Dev Blog”, it should be there.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Just a Pico sprite

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

brung back my old oc plus a new one

...they don`t have names yet tho

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM