Game
Project 9 - A MetroidVania 2d Platformer
10 years ago

Another successful day


So, my game world has one being in it besides the player - a little goblin looking guy who (in my opinion) puts up a ferocious little fight.

But he’s a little too rigid, so me and the random number generator are going to fix that tonight, and give him some options!

In other news:
I’ve added a stamina system (I typed that as stanima 3 times in a row wtf) so now you can’t just spam attacks and stunlock your enemy. At least not at low levels you can’t!

Your knockback and stun durations on your melee attacks now depend on how much stamina you have left ( I typed stanima again… been at this too long).

back to it!



0 comments

Loading...

Next up

Oh man! This is progress! Colored text is impressive to everyone!

Working on a town!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

So here's the first of the zodiac signs i will make for the next weeks.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Path of Kami, running around the shrine area

Colorful Fox

Happy Late Easter!

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg