Game
Rising of Evil - RE4 VR (Quest)
13 days ago

Another update changelogs


(LATEST) Version 3.91

  • More updates for effects and materials across the board!

    Materials;
    .Fix material issue with many small debris from break model effects
    .More materials overhauled (mainly more weapons used by characters in cutscenes)

    Effects;
    .Removed unwanted vertically animated bad blood effect on dead villager lady corpse
    .Removed unwanted light rays in the laser removal Stage (due to the VR version of the stage not having an actual light there)
    .Restored Red Zealot Gatling Gun VR firing effects on top of originals
    .More unwanted original Merchant blue flames removed properly
    .Many Stage effects restored (light rays, bloom etc) for multiple rooms where the original unwanted Merchant blue flames were previously removed unproperly

    Q3 only;
    .Restored original effects when boulder collapses (after chases)
    .Now plays both the OG and VR impact effects when shooting the environments!

    Mercenaries;
    .New Challenge made & available near the end of the list (Castle Stage with new unique Green Fog against Regenerators and Armaduras, with multiple weapons!)

  • Version 3.81

    • .Original light bloom restored in Cavern Entrance stage (before U3 boss stage)

      .Many original effects restored in both Village underground passage stages

      .Multiple unwanted original Merchant blue flames removed (to only have the nicer more blue VR Merchant fire)

      .More materials improved (especially the included Mafia to Jacket third person glove materials)

      Mercenaries;
      .NEW Challenge added near the end of the list (Regular Mercenaries BUT with pitch black Fog, called DARKNESS)
      .Added slightly different Blue Fog for the "Night for Knights" challenge

      & more!



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