Game
Shutter
8 years ago

Anyone having trouble with the mechanics


To anyone having trouble with the mechanics here are the basics:

  • the shadow can be temporarily blinded by flashing him with the camera (right mouse + left mouse). This will make him unable to attack you for a few seconds, giving you the window to run pass him. However he’ll have to be very close for this.

  • you can also see him the same way, by holding up the camera and firing the flash. This will make him briefly visible. Check rooms like this before you go in. And listen to his breathing / footsteps.

  • before he sees you he’ll just wander around randomly, but the moment he spots you, he’ll chase you no matter what. He’ll always find you, so keep on the move.

  • He won’t go in extremely bright rooms, so these are like safe rooms. Just don’t get trapped in them, as some only have one way in and out.

  • the camera flash doesn’t wear out, so don’t worry about that. The flashlight battery, however, does. Look for batteries.



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Shadow The Hedgehog X pixel art

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

So here's the first of the zodiac signs i will make for the next weeks.

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.