Hello. I am the developer of a small, AOT-inspirsd passion project using the gamemaker engine. I've been quite busy over the past year and as such haven't had the time to make the game. When I did eventually come back to it, the code was a complete mess, so I'm redoing it from scratch, keeping the old assets and such.
This devlog will go into what I want the game to be, as well as the progress I have made so far.
CONCEPT
Attack on Titan Stick Game is a 2d, high-speed action platformer with a very arcade-y design philosophy. You'll be using ODM Gear to blitz through stages, avoiding hazards and weaving through buildings and streets with precision while battling Titans and completing level-specific objectives.
You'll play through a scaled-down version of the Attack on Titan story (albeit with a cast of legally distinct and non-descript stick figures) that has been condensed into multiple different levels, each having different objectives. One level might have you reaching the end goal as fast as possible while another might have you defending a base for as long as you can. Either way, there will be a lot of variety.
Those of you who have played a few attack on titan fangames may look at this and go "hey, theres a game just like this on android", and yes you'd be correct in guessing that i took heavy inspiration from it. It is a game from my childhood that I love quite a bit, but don't think this game will just be a carbon copy of it. This isn't a minigame collection, the mechanics will be consistent across all stages, and the gameplay will be much different.
WHAT YOU CAN EXPECT
A platformer with a heavy emphasis on speed, though with more punishing mechanics (pizza tower was my main inspiration)
An arcade-like structure. Lives, continues and hi-scores.
A focus on ODM maneuvering. Grappling, wall runs, hops and boosting.
All of Attack on Titan up to Season 3 (I haven't watched Season 4)
Titan levels where you'll get to throw hands as the Attack Titan.
Varied boss fights.
WHAT I WANT TO ADD BUT AM TOO WORRIED TO PROMISE
I want to include a two player versus mode with a variety of different gamemodes:
Races: Get to the end as fast as possible
Ambush: One player has AP Gear and one player has ODM Gear. AP Gear player has to kill the ODM user whilst they try to escape
Versus: Fight the other player. Best of 3.
Titan Versus: Same as above but each player is a Titan.
CLOSING
Don't expect consistent dev-logs. I'm making this game in my spare time as a passion project. I'll try to be as consistent as I can, but I am a single person. In the meantime, I'll show you some stuff I've been working on.

This is an idle sprite for AP Gear, which will be reserved for enemies in later levels and as an unlockable extra.

On the third level, you'll be tasked with grabbing a boulder and plugging a gate that had been smashed open, and first you'll have to travel to the boulder. This is part of the cutscene that will play when you shift.
Thank you for taking the time to read my dev log. I hope you'll stay tuned for whatever I have in the future. In the meantime, you can look at my post history to see the older stuff i've made for the game.














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