I've revamped the enemy scripts, so that should make implementing them easier in the future! Added a lot of new functions to existing objects, added lots of polish, overall really good stuff. I'm quite proud of where the game's at in terms of gameplay, and I'm ecstatic to show you all!
Next up
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.
On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.
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