Next up
devlog for my disbelief recreation
Testing various things for a new engine
followup post because why not
woah
WHOAHASU Video footage of menu coming soon
PAPYRUS IS A LIQUID
So today we had a lot of progress so let's show a few teasers!
for no reason in particular I made the cursor sprite of my gms2 engine the dummy and started laughing hysterically when I ran the game
turbowarp sprite folders are really useful.
not even joking it cleans things up so much, especially if you use a lot of sprites.
Devlog 11/11











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