Hello everybody!

Welcome back for another monthly devlog packed with bunch of updates!
I hope you all are doing well during these hard times. Stay safe m8's.
Without further ado, let's begin with the monthly update..
1) LEADERBOARDS
A feature that I tried to put into the game 2 years ago alongside Trophies, LEADERBOARDS is here!

Available in both ENDLESS and CHALLENGES (Co-op also included), secure a spot on the leaderboard! (Gamejolt Login required.)
(As you can see, I suck at my own game xd)

There are over 23 of them! (Kind of a lot, but I had no other choice.)
2) NEW LOGO & PAGE UPDATES
I've been thinking about changing the logo for the game a few weeks ago, I just thought the old Rubber Biscuit logo wasn't the one that would fit the style of the game. I thought I needed something more expressive. So, I got this result:


I know you probably saw this at the beginning of the Devlog but with the original UNDERTALE logo font, I think this new logo exceeded my expectations. (Shoutout to the Discord server for voting on this.)

This was the old one..
With an outdated Logo, I updated the Header and made a new Thumbnail!

↑ NEW ↑
↓ OLD ↓


↑ NEW ↑
↓ OLD ↓

I just thought it would look better in this way!
3) NEW TROPHIES
Last week I hosted a Discord Giveaway of Dr. Weed Gaster and 15 lucky people won the new version. Based on their super useful feedback, I fixed bugs that I had no idea were present.
They also got a chance to test out the Trophies and Leaderboards. (Because of that, they are now public to everyone! :D)
Everything went well, until..

I noticed high scores like these.
Originally, I thought a maximum score would be 100 in ENDLESS.
Well, I was proved to be wrong, 3.75x times.
The trophy count at the time was 40. But after this..
It became 50.


Here are some of them! (9 out of the 10 new achievements are about ENDLESS.)
Shoutout to @RealGamerRus for being so OP in the game and making me put 9 new trophies for ENDLESS xd
4) 2.0 PROGRESS + Release Predictions(?)
Last month, I focused on the Final cutscenes instead of the Final Battle, and I managed to finish 2 out of the 3 final cutscenes. There is still one remaining, and I finished more than half of it.
However this month, interestingly, I didin't bother finishing the cutscene. I focused on the Final Act (4/4) of the Final Battle and I managed to progress a bit more. I managed to implement the system of the battle and I'm currently implementing the attacks. I hope everything goes well.
For the release, it's sadly too early to say when.
Even if I gave a predicted date, it would be risky. But the final version will most likely release this year if I keep up the dank effort.
There aren't actually a lot of things to do, just PACIFIST and it's all over..
I think this is the end of the Monthly Devlog. If you made this far, you are truly an Epicc Gamer :')
Thank you for your ENDLESS support throughout the years, you people are the reason why I'm doing all of this.
Thank you, take care.
And as always,
Stay Weedy..
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