Game
Destroy the Universe ©
11 years ago

April Update! #3 for v0.1.0


Today i finished the ammo-, repair- and refuelsystem. Also i found some other bugs and fixed them.

Eventually v0.1.0 will come out today. But i still have to update to Unreal Engine 4.7.5 so there are less engine-bugs ingame.

Currently i’m also searching for some modellers and graphicartists (preferred language german). If you want to join the team, you can contact me here or under [email protected] .



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May Update! #1 for v0.1.2 In the last few days i worked on the interaction menu. I implemented the musicplayer which is working quite well. If you have any things i could add to it, i would appreciate that you write a comment.

May Update! #3 for v0.1.2 Today i redesigned the main menu which is now better to controll. I hope you like it. Also someone joined the team and we set up a bug tracker system on https://snowy-evening.com/kruemelgames/destroy-the-universe.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.