Game
AquaNimble
10 years ago

AquaNimble D17 Update


The D17 Update is here with a bunch of performance enhancements, bug fixes and a screen stretch for windowed mode. You can download the latest demo here:

http://gamejolt.com/games/aquanimble/146089

Here is a list of everything I can remember that was updated:

  • Added stretch to increase the window size. It does make the game go slower and that’s why I pulled it from the game.

    • Added window border so you can click, drag and move the window.

  • Improved frame rate even with the flame throwers and dragons.

  • Improved the visuals for the weapon power ups.

    • Fixed a crash caused by the game being unfocused during the 5 second quick instructions.

    • Fixed sound and music volumes saving.

    • Improved performance by cutting corners with the background, cash, particles and flame thrower. If you were getting 30 fps you will probably get a better frame rate, but I recommend medium or low quality in the settings.

Thank you to everyone that has given AquaNimble a chance and to everyone that has voted on the Steam Greenlight page. If you would like to vote, please give the link a click:

http://steamcommunity.com/sharedfiles/filedetails/?id=673727532



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Have a good Boi

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I-Buki

Mio-Da!

Ibuki Mioda!

Strange Umbrella

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Szayel Aporro Granz - Bleach

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc