Are you into collecting shiny golden coins? Are you into gambling? Are you into getting knocked over by giant sausages? YES? Look no further! "GAMBL" has all of that!
This is our newest (and for now final) level before launching the game. #ReefRivals
Next up
Big news everyone! Our first big content update is going to release soon! You can look forward to new unlockable Rivalists, new minigames, and a very special guest coming to the reef for the big party! More details coming soon...
Busy at work for our first big content update. This is a very early sneak peak into one of the new levels we are currently working on! Do you have any ideas for new games or elements that would fit the game? Let us know! :)
Feel uncomfortable and wrap a towel over your hips... Because we added a "Locker Room" environment for 3D viewing your characters in the shop! Over are the times of them floating in the endless blue void of nothingness.
Are you beach body ready? Because PEARY sure is! He is one of the new Skins coming with our big summer update. More on that update soon. Until then: Get in shape! No matter what shape.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Our big SUMMERJAM content update just went live! Jump into 3 new and refreshing minigames and unlock 3 new characters (one of them beign the adroable DAD from the webcomic My Dad is Dracula)
We hope youll enjoy the update! :)
We are happy to announce that REEF RIVALS can be played online using "Steam-Remote-Play-Together"! As soon as we launch on the 14th, you can invite up to 3 friends and play from the comforts of your home!
(obviously you need a steam copy for doing so)
Seal Island Intro! For #ScreenshotSaturday!
This has to be a costume, right? PEARY is one of the three new rivalists coming with our big SUMMER JAM update! 🍐🎉 Update will go live on the 23rd so stay tuned!
(as always, made and rendered in blender, textured in quixel!)











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