Game
Armortale
6 years ago

Armortale, Devlog #31: Indiegogo Update


Hey guys,

while I headed to Indiegogo template and I started to work on the Indiegogo presentation, I did rethink the campaign carefully again.

After a small discussion with some other developers, I decided no to go on Indiegogo. Truth is I can go on without Indiegogo. (Indiegogo success would bring in missing music sooner).

indiegogo.png

I have two options. I can go Steam Early Access where the game wouldn't have the entire OST, or I can go with the current pace. One track per month (maybe two). Both seem like reasonable ways to go; I'll have yet to announce which one it will be.

It would be nice to bring the final product to you as soon as possible.

Thanks to all my patrons (https://www.patreon.com/pixelabcd) game have few original tracks now, this wouldn't otherwise be doable for me alone. Not after a mistake I did with Nightkeep - see full arcticle here: https://gamejolt.com/games/Nightkeep/303200/devlog/nightkeep-major-mistakes-p4zggzjv

image3c.png

For now, I am focused on game tweaking, playtesting. I am fixing bugs and working on missing world map UI. After that, I will move to Shop UI. Nothing changes in the development, All stages are done, all bosses too. Control seems to be working; gamepads have custom binding.

I will also launch Armortale in pre-early access for all my patrons and selected testers who want to help me out with game testing. (Beta version).



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FULL version is here! Hey guys,

Armortale releases full version here on gamejolt in the latest version, 1.07. Enjoy this game. Let me know in the comments and have fun, take care!

-PixelABCD

Hi, everybody! It took me a while to collect enough material to present the game with here on Gamejolt. The game is still being actively worked on. @ https://gamejolt.com/games/armortale/405028

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