Game
Armortale
5 years ago

Armortale, Devlog #31: Indiegogo Update


Hey guys,

while I headed to Indiegogo template and I started to work on the Indiegogo presentation, I did rethink the campaign carefully again.

After a small discussion with some other developers, I decided no to go on Indiegogo. Truth is I can go on without Indiegogo. (Indiegogo success would bring in missing music sooner).

indiegogo.png

I have two options. I can go Steam Early Access where the game wouldn't have the entire OST, or I can go with the current pace. One track per month (maybe two). Both seem like reasonable ways to go; I'll have yet to announce which one it will be.

It would be nice to bring the final product to you as soon as possible.

Thanks to all my patrons (https://www.patreon.com/pixelabcd) game have few original tracks now, this wouldn't otherwise be doable for me alone. Not after a mistake I did with Nightkeep - see full arcticle here: https://gamejolt.com/games/Nightkeep/303200/devlog/nightkeep-major-mistakes-p4zggzjv

image3c.png

For now, I am focused on game tweaking, playtesting. I am fixing bugs and working on missing world map UI. After that, I will move to Shop UI. Nothing changes in the development, All stages are done, all bosses too. Control seems to be working; gamepads have custom binding.

I will also launch Armortale in pre-early access for all my patrons and selected testers who want to help me out with game testing. (Beta version).



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