13 years ago

Artificial Intelligence JavaScript Unity 3D


Advanced artificial intelligence in javaScript

#pragma strict

var alvo : GameObject;

var pos : Vector3;

var dist : float;

function Start () {

alvo = GameObject.Find (โ€œPlayerโ€);

dist = 6;

}

function Update () {

pos = alvo.transform.position;

if(alvo && Distancia ()){

var alvoRotacao = Quaternion.LookRotation (pos - transform.position , Vector3.up);

transform.rotation = Quaternion.Slerp (transform.rotation , alvoRotacao , Time.deltaTime * 3);

}

}

function Distancia (){

if(Vector3.Distance (transform.position , pos) > dist){

return false;

}

else{

return true;

}

}



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Another house i made long time ago.

Runestones: from concept to in-game model๐Ÿ—ฟ

"Our work is never over" they said.

A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Levels' maps.

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM