Next up
Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)
Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!
Accidentally made this background sync up to the beat
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
I may be working on a Deadlock short pixel animation, I'm hoping I have it ready by tomorrow
For today's boss addition: a tree with feet
Been making an alternative battle for a possible easier route
Released Carefree mode in Forz'o Gravity, which enables extra checkpoints throughout the game for those looking for a more chill experience
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
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