I’ve got the basics of the crook behaviour in there, though without a fancy model.
Basically, they are spawned by banks, and run towards hideouts. If they make it to the hideout, they escape. If you can hit them with your car before they get there, you’ve arrested them.
I think I’ll rebuild the maze next and see how that feels. The obvious thing to do is there are a lot of long winding paths to get anywhere, and this would be why you have the advantage when you can launch yourself over buildings and cut them off.
I’m not 100% on abstract vs. realistic maze. I kind of want to make sure it looks like a city and not just random cubes, but I also don’t want to spend a lot of time making detailed buildings and discover the maze isn’t fun to play.
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