Game
Astrov Prototype
7 years ago

Astrov 0.1.4 - Stepping stones


Greetings Pilots! We have another month behind us so it’s time for another update. This one being a bit more special as I have teamed up with a fella going by the internet moniker Shephard and can proudly declare that Astrov now has its first two official soundtracks (one being for exploration, another for combat) available, built in and ready to go!

In addition, a good portion of the HUD is interactive now; meaning that, whenever you’re in mouse mode and depending on the context, you can select certain ingame objects by pressing the relevant text area or buttons that appear during gameplay. It can be especially useful for selecting POI destinations that are marked with a waypoint that you have to visit.

And finally, the world is starting to slowly have more and more things to see and visit - in this particular case you can see fleets of capital ships wander the Network. Keep in mind that shooting them might not be the best option as they tend to be heavily armed and escorted.

5d09f27386600.png

As always, here’s the changelog:

28.04.2018 - Prototype ver. 0.1.4:

Additions:

  • New UI interactions - squad menu, objectives panel, weapon selection can be clicked

  • During “Go to” objectives, POI icons change focus for easier navigation

  • Background soundtrack now available - two tracks added, music volume slider added

  • Fleets originally from capital hunt missions can also now appear outside of such scenarios

Fixes/Corrections:

  • Fixed ships not being listed in buy menu when starting new game

  • Fixed frigate collision models

That’s it for now, I am currently reworking a large chunk of code to simplify the implementation of several mechanics I intend to roll out in due time, so currently updates will be more about bugfixes than added features.

Thanks, and have fun!



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