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Astrov is a space combat sim focusing primarily on ship-to-ship dogfighting, taking inspiration from some of the best games of the genre.
Take to the stars, earn money, become a legendary pilot and utilize powerful ships, ranging from deadly fighters and bombers to carriers and destroyers as you make your mark in an unforgiving network of worlds outside our own.
This prototype both showcases implemented features and acts as a platform for future updates going forward.
As of version 0.1.3, either M+KB or controller-keyboard combo recommended. Proper HOTAS support coming in later versions.

Direct all feedback and bug reports in the comments section below. I cannot guarantee that everything suggested or reported will immediately be in the next update, but I will keep them noted down for future reference.

The setup so far...
The Krasnikov Network - a world of star systems connected by space-time bending highways, formed after the introduction of what was then called the K-Drive. Originally the drive’s functions were utilized in large, remote-controlled spacecraft as powerful spears, piercing lightyears of space to create permanent superluminal tunnels. With it, interstellar travel has become a possibility, but with an unexpected side effect: time travel.

Available features:

  • 6 pilotable (and commandable) ships - including a scout, 3 fighters, a bomber and a gunship to choose from;

  • Functional dogfighting module with deadly cannons and missiles, as well as defensive systems such as countermeasure flares;

  • 3 explorable sectors, connected by jump nodes;

  • Dynamically created space traffic;

  • Randomly generated freelance missions - earn money to grow and maintain your fighter fleet;

  • Customizable ship loadout and paintjob.

Planned additions:

  • Story-driven campaign

  • Side quests - meet the inhabitants of the Network and make both friends and foes

  • Comprehensive research system - influence what weapons or equipment become part of everyday life in the Network and see your contributions affect the world

  • Advanced faction/employment system - work for large space-faring
    corporations with unique benefits or take riskier, but more rewarding
    jobs as a freelancer

  • Optional money-making ventures - examples being mining, trading, piracy and more

  • Large capital ships - both commandeerable and encountered throughout the world

  • Comprehensive hull system with destructible subsystems for all ships

  • No DRM, no tiny DLCs, no microtransactions, no BS.

I thank You for taking the time in checking Astrov out. Stay tuned for future updates!
#strategy



all-ages
Mild Fantasy Violence
Mild Language

Astrov 0.1.7 - Or why I am calling this a prototype

Astrov 0.1.6 - Saving, non-lethals and better capships

Astrov 0.1.5 - "Subsystems built and ready for operation."

Astrov 0.1.4 - Stepping stones

Astrov 0.1.3a - Minor bugfixes