Game
The Legend of Hilda: Dimensions' Call
7 years ago

At long last, version 1.0.0 is here!


It’s been long overdue, but the game is finally complete. As I’ve mentioned before, I decided to end the game after completing the first world. It’s a bit anticlimatic, but on the other hand this means the game doesn’t overstay its welcome. I won’t rule out the possibility of the game continuing past this point, but for now consider this the final version (besides minor updates and bugfixes).

I want to thank everyone who followed the progress of this game, it really motivated me to keep going! And as always, thanks for reading!



0 comments

Loading...

Next up

A floating dungeon high up in the sky... wind themed, of course.

I had this planned many years ago, so it's exciting to finally design it.

I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?

After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!

Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!

I actually ran into a ton of bugs implementing all this, but it was well worth it.

Dungeon 5 is now completely finished! I'm about 25% done with the 2nd part of the game, so I'm slowly but surely making progress :D

New patch 1.9.0 includes an options menu allowing you to change controls, lower the difficulty and more! I've also added enemy healthbars, an extra keybind, improvements to controls and other minor fixes.

I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.

Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...

Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.

The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.