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This demon within a coffin is an optional late game boss. He'd be pretty mundane if it wasn't for one thing... he has a special skill that gives him two consecutive turns! How cheap!
After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
I made a decent looking snow effect by having two layers move at different (and slightly random) speeds. It's a bit hard to notice in the video, but it's there :)
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
Hey GJ! In my lengthy absence, I've made 3 new dungeons! The one shown here is water themed, and emphasizes puzzles over combat (don't worry, it's not Water Temple). The boss battle at the end is all action though (as far as SRPGs go).
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!
I actually ran into a ton of bugs implementing all this, but it was well worth it.
New patch 1.9.0 includes an options menu allowing you to change controls, lower the difficulty and more! I've also added enemy healthbars, an extra keybind, improvements to controls and other minor fixes.
This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.
Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.
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