Say for example, the goal you give your rabbits is to gather wood for you, they will firstly look for branches nearby. If there is an axe and a tree, they will prefer that path, as it is more efficient. Continuing this - if there is a saw, a large tree and a sawmill, they will pick that path instead. ๐ฒ
First Person View
As a player, you control them less directly as a typicial RTS game, where you have to tell them exactly which resource to harvest. This frees you up more for other tasks - necessary, as you are playing from a First Person Perspective and don't have a god's eye view over the situation. ๐
More info on this AI system
There is an interesting talk about Goal Oriented Action Planning, as it is also used in games such as Shadow Of Mordor:
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