Game developer based in Vienna, Austria.

My games could be described as: Quirky and lighthearted worlds, a focus on systemic gameplay, and an appreciation for player agency.

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Always loved abandoned, moody spacecraft. Building the core loop of a dark space mechanic game πŸ› οΈ

A first look at a new game prototype!
Over the last days: multiplayer, building stuff, and cheetahs chasing you. Sticking to core mechanics first is tough, had to stop myself from going all-in on art and sound too soon!

Feathers πŸͺΆπŸͺΆ

The characters now finally have reached the fluffyness they were intended to have!

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The materials you get from dismantling weapons or boxes can be used to repair old buildings, such as the mill!

The mice from the mill will distract any hungry critters nearby 🐭🍞

Added a dismantling option for unused swords or armor - can you ever have too many particles? 🐣 πŸŽ†

Developer's Games