Game
Zombies 2600
10 years ago

Atari Themed Twin Stick Shooter Released


Zombies 2600 is a simple and fun twin stick shooter done in the style of the Atari 2600. Save survivors while holding off the incoming zombies. Save at least four out of the eight survivors each level to progress to the next level. Partial gamepad support (No button reconfig).

I made this game relatively quickly as a way to brush up on C#, and also learn the Monogame framework. I had recently bought a new pixel art program, Aseprite, and noticed that it came pre-loaded with color palettes for a variety of classic consoles/computers, including the Atari 2600. I thought it would be fun to develop a quick and simple game with it. I hope you enjoy it!

The game is also open source and can be found at:
https://github.com/Archendrus/MonoGameTwinStick

The code was written with simplicity and readability in mind as opposed to over-engineering things since this is a simple game. It is also well commented. With that in mind, I think it could help introduce beginners to some basic things like collision detection, tiles, game state, and simple particle systems.

Available for Windows and Linux!



0 comments

Loading...

Next up

Have a good Boi

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Szayel Aporro Granz - Bleach

Made my first ever animation.

2d lighting experiment

Respect (Only TLOZ Players Will Understand)

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?