2 months ago

More


FNaF: Freddy Pizzeria Clicker was my most popular game I ever managed to create, back when FNaF’s popularity was at its peak. It was 2018, and those were my very early beginnings with game development. I was experimenting with many things and my first small success was PvZ Clicker. I was really proud of it at the time, but the game itself was made terribly, so I wanted to create something better.

I remember I had just started technical high school and was thinking about what I should make next. Around that time Ultimate Custom Night was released, and one night before falling asleep I had a realization: “What if I combined clicker mechanics with a FNaF-style game?”

The next day I immediately got to work. New ideas kept coming to my head about mixing clicker gameplay with defending against animatronics and making everything visually similar to UCN. I created a beta version of the game in about four days, and a few days later I released it, and that’s when everything started growing. People really liked it, so I kept releasing updates. Then Update 1 came out, which I made without major problems. Some time later I also created an Android version, and from that moment the game became even more popular.

There were a lot of YouTube videos about it that I enjoyed watching, especially from MrGuinas, even though I completely didn’t understand what he was saying.

After all that, I knew I had to make Update 2. This time, however, the development process wasn’t so smooth. I had a lot of ideas, but I was also so excited to release it to people that I rushed many things. Because of that, the game had many bugs, broken balance, and didn’t deliver what players expected, especially what I expected from myself.

Afterwards I wanted to fix many things and make another Android version, but I accidentally deleted one of the most important objects responsible for many mechanics, and the whole game broke apart. Back then I didn’t have backup builds yet, so I abandoned the project and started working on a Remastered version instead.

Now, looking back at FNaF Freddy Pizzeria Clicker after all this time, I see it as a mechanically and visually terrible game. That’s why I decided to create the RE-OPEN version. The original game was made in a very chaotic way, for comparison, the original had around 4,000–5,000 lines of code, while RE-OPEN has just a little over 1,000 lines and includes far more mechanics.

So yeah that’s how it looked back then.

Top Supporters

top_supporters_7022026.png

@AlexTheGameDeveloper, @dunnobozo, @S1LLY_F0LDY_L0V3R

Thank you

My other Socials

Youtube: https://www.youtube.com/@LazyGuyGames

Twitter: https://x.com/LazyGuyGames



0 comments

Loading...

Next up

I might be a bit less active lately because I’m spending practically every free moment outside of work learning Godot. I also don’t really have much to show yet since I’m basically learning from scratch, so you’ll need to be patient.

Forget about Clickerbirth and go play Mewgenics

@ludenio is a Jolter to Watch and indie game dev focused on educational games! Follow @ludenio and their game SuperWEIRD: Idle Automation before the quest ends on April 21 and you'll get Coins!

After about 117 hours, Godot and I are starting to get along better and better, and I can honestly say we’ve become really good buddies. The longer we work together, the more I realize I don’t want to go back to Clickteam. Godot is truly amazing

Friends! We have big news!

Yesterday our game finally went live on this platform! Hurry and check it out if you haven't tried it — remember, there's local #coop !

Let's protect the planet from the nasty Gufi-Goo together!

#survival #strategy #craft

Actually, it was yesterday, but I forgot, so I’m posting my spawn day comparison today. Thank you all for the kind words and for following me

Soldier gaming (rip Rick may)

Sticker set has changed

My other socials:

Youtube: https://www.youtube.com/@LazyGuyGames

Twitter: https://x.com/LazyGuyGames