Game
Audiobatics
9 years ago

Audiobatics beta 0.2.2 released!


Finally! This took unbelievably long, mostly because of some complex functions and algorhytms I had to work out. Without further ado, presenting the new features and patches ^^ :

  • A lot of GUI improvements (new backgrounds, new font, better metronome),

  • more particles,

  • a fully functional points system (A-F ratings coming soon)

  • smoothened player motion (28FPS -> 60FPS),

  • a dope intro screen and intro song (Star Wanderer),

  • level statistics & information (attempts, percentage, points, time, etc.),

  • Settings (finally -.-),

  • Improved pause menu,

  • improved editor song preview & playtesting in general,

  • an awesome dying animation,

  • Level completion stats & messages,

  • More yellow dots pulsing with different speeds in the custom song menu,

  • even more precise pitch shifting for custom songs (0.01% -> 0.001%),

  • far more efficient trigger management in the editor (CPU wise),

  • timing coordinates appearing upon adding custom timings in the editor,

  • more helpful keyboard shortcuts for the editor,

  • extended mouse support (interactive sliders in the trigger settings and more),

  • logos and links in the info section,

  • some minor things I probably forgot about.

  • a lot of issues related to having the same custom level open simultaneously in multiple slots,

  • inaccurate window ratio after manual stretching of the window,

  • gui offset caused by manual stretching,

  • a lot of incompatibilities between the mouse & keyboard menu navigation,

  • menu loop pitch affected by the custom songs’ adjusted pitches,

  • default levels inheriting custom levels’ backgrounds,

  • the lack of a 3D line on the ground,

  • white ring present even without any notes to hit,

  • misguiding editor settings note speed information,

  • a lot of z layering issues,

  • progress bar misbehaving when dealing with short levels or custom songs,

  • total time hour value above 24,

  • off-sync metronome and rainbow cycles,

  • inaccurate accuracy (lol ironic),

  • issues related to levelnames containing “#”,

  • buggy trigger transitions,

  • background 5’s glitchy offset,

  • player desynchronizing with the notes and music after continuous motion,

  • other minor glitches.

So yeah, as you can see, it’s been busy 2 months for me. I probably could’ve done all of this much quicker if the school wasn’t such a bother, but oh well, what can I do, I’m not willing to give up on my grades completely ;-; I’m aware that there are still some details in need of fixing, so I will release a small patch probably around the next week. Until then, enjoy what you have now. The To Do List.txt’s length went from around 100 lines of text to 200 during those 2 months, so again, a lot has been added and a lot has been planned for the future. Thanks fellas, see y’all next time ;)



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