Hello Everybody!
Welp, summer is already near the end and while this is truly a bwomp moment, we hope to lighten up your mood with another AMAZING COTW Devlog!
Without further ado, let's get to the devlog.
Finishing Waterfall
Good news! Waterfall is getting close to completion!
Nearly all the assets are finished and the only thing left is coding the last third of the map, as well as the monster battles.
Expect to see more of Waterfall next month.
Progress on True Lab
We've been kinda silent on the progress regarding True Lab and it's about time we say something regarding it.
Due to porting the game to a 60 fps engine, we had t- oh wait, @TraXsus already ported the entirety of True Lab to that engine.
Phase 1 Progress
Lately, Phase 1 has been kinda pushed to the side, due to @Short_Monqey having to work on other projects.
But now, progress on it can resume as normal.
Phase 2 Progress
While Phase 2 hasn't begun the coding stage (yet), the renewed script for it is already in the works.
We really want Phase 2 to stand out from the original, to make it stand out from the rest of the game.
Fun fact: The music for it has already been made and it was supposed to come out today, but as you may have noticed, it didn't.
Due to irl issues with @Videohead , the thumbnail isn't ready yet.
So I guess you'll have to wait 2-3 more days for it.
please don't eat us
There's more?!
While the coders focus on the stuff for the demo, our new team member @_Clazic_ has been cooking up animated concepts beyond Phase 2.
To be exact, concepts for the ending choice.
You can watch a little sneak peek here:
Thank you all for your patience and the support!
That's all for today's devlog, I hope you guys had a gre-
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