Game
Undertale Promise

10 months ago

August Devlog - Unlike what I've planned before, I'm going to aim to release a public demo next week.


General Progress as of 6/8/2025

A playable version of the demo (From the stub Ruins to the end of Snowdin in Act 1) has been under closed testing for the past week or so. It is currently undergoing some polishing. This means that the game is roughly 30% done.

Since the momentum of the game's socials isn't doing very well (mostly due to a lack of spoilerless stuff to show, or a dedicated account poster), I've decided to just spoil the whole thing as a public demo instead.

It would be a good time to collect some mass feedback on how the story, visuals and music are going, as well as grow a discord of some kind. The main drawback is the amount getting spoiled, as well as the time period before the full release (which may be at least 2 years depending on how life goes)

Anyway, I'm aiming for a public release of the demo on Friday, 15th August. There will probably be a public discord somewhere before that.



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Next up

March Devlog - Playtesting for a fairly large minigame was concluded and a fight was finished.

April Devlog - Will slow down progress for May due to academics, image (probably) unrelated

November Devlog - Just finished a minigame, proceeding as usual

October Devlog - No, there's no reason why the banner is more rendered than usual

September Devlog - Probably not updating the demo anymore, going to start work on the kill route

February Devlog - Going to start sourcing for more playtesters.

Finally killed a narrative monster in-engine today

There's a Harmony ref on the gamepage now

May Devlog - Assets are now being implemented for the Incident

January Devlog - A new track was added to the main page, do give it a listen and let me know if the vibe fits the title!