Hey everyone today I will go over and give you a update on Xenoworld gen 1.
Revisions made during this month
- The whole game will be Cell shaded instead of only the characters. This will make it more immersive. 
- The UI has now a blue/white pallete instead of the Grey/white pallete 
- The Title screen and main menu are merged into one screen 
- Hiroki’s hair is being redesigned to match Emiko’s hair. 
What I currently have completed.
- The base map of Arcena 
- the Main/Title Screen 
- 2 Trees 
What I am currently working on
- Hiroki Raiden: Still need to optimize model and still working on his rig. 
- Emiko Chinatsu: Still need to optimize model and still working on her rig. 
- Creating the grass mesh. 
- Anime shader for unreal engine 4 
- Pause Blueprint 
Story;
- Need to make the prologue in a interactive way with atleast 2 options for each quest. 
What still needs to be done at the end of december
Animations;
- Movement: Idle, Walk and run 
- Ground attacks: Jab (3 seperate animations) 
- Aerial attacks: Neutral aerial attack 
- Special attack: Standing Technique 
Models;
- Tournament building 
Materials;
- Water 
Blueprints;
- Lock on 
- Hitboxes 
- Hurtboxes 
- Teleportation to the Sports and education Island to go to the tournament (this is used to skip unneccesary walking and only be applied for the first few builds) 
Particle system
- Emikos chi ball 
- Hiroki’s electricity 
- Sequencer (Real Time Cutscene) 
- Countdown at stage: Tournament 
And some oher stuff ;)
Thank you for reading my update on Xenoworld Gen 1


















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