Game
Xenoworld: Gen 1
9 years ago

August update


Hey everyone today I will go over and give you a update on Xenoworld gen 1.

Revisions made during this month

  • The whole game will be Cell shaded instead of only the characters. This will make it more immersive.

  • The UI has now a blue/white pallete instead of the Grey/white pallete

  • The Title screen and main menu are merged into one screen

  • Hiroki’s hair is being redesigned to match Emiko’s hair.

What I currently have completed.

  • The base map of Arcena

  • the Main/Title Screen

  • 2 Trees

What I am currently working on

  • Hiroki Raiden: Still need to optimize model and still working on his rig.

  • Emiko Chinatsu: Still need to optimize model and still working on her rig.

  • Creating the grass mesh.

  • Anime shader for unreal engine 4

  • Pause Blueprint

Story;

  • Need to make the prologue in a interactive way with atleast 2 options for each quest.

What still needs to be done at the end of december

Animations;

  • Movement: Idle, Walk and run

  • Ground attacks: Jab (3 seperate animations)

  • Aerial attacks: Neutral aerial attack

  • Special attack: Standing Technique

Models;

  • Tournament building

Materials;

  • Water

Blueprints;

  • Lock on

  • Hitboxes

  • Hurtboxes

  • Teleportation to the Sports and education Island to go to the tournament (this is used to skip unneccesary walking and only be applied for the first few builds)

Particle system

  • Emikos chi ball

  • Hiroki’s electricity

  • Sequencer (Real Time Cutscene)

  • Countdown at stage: Tournament

And some oher stuff ;)

Thank you for reading my update on Xenoworld Gen 1



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