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65
Game
Mystis
1 month ago

Automatic tile connection system. I likely won't add a user-facing level editor but it helps save time when building the in-game world




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I have improved the collision system. Tiles can now have custom hitboxes (though still rectangular) and collisions are resolved accordingly. Next to add is support for alterable objects so I can implement stuff like collectibles or ? blocks

I made some tiled pixel art wallpapers inspired by Windows 9x. You can download them from my website:

https://analogworks.neocities.org/projects/tiledwallpapers

I will keep adding more, so check once in a while if you're interested!

I finally came up with a decent username (AnalogWorks), and so I will be slowly rebranding my profiles to it, as 'thegreenfield' is just corny

If you had unlimited budget, what game would you make?

Added falling collectibles

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finally unlocked the window size. You can play the game like this now, it's impractical, but why not?

Showcase of a new, smaller side project which is an isometric dungeon crawler with dynamic lighting. I will release a browser version (then soon after that a native build for Windows) after I have a solid foundation ready.

Get yourself some fellas today! 👨‍🌾

Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames

Added some bouncy toadstool mushrooms. They lift you higher than standard jumping.