Hello, first of all thank you for getting started and clicking on this little devlogs.
Hope you are doing well, we are doing well (except it's too hot) !
Today I am going to show you a little of our current work.
As the name of the subject suggests to go talk about the combat system and the start of my AI.
What is an AI ?
Artificial intelligence is “the set of theories and techniques implemented to produce machines capable of simulating human intelligence”. It therefore corresponds to a set of concepts and technologies more than to a constituted autonomous discipline.
What is our combat system ?
Our combat system is very simple, but maybe slow, for example you can attack and block attacks, however if you attack it will take 1 or 3 seconds before you can block attacks, it will be defined by the advance animation.
It will be the same if you block and then attack.
It will also be possible to use a special move that will be rechargeable by killing or recovering Musô bonuses.
What is Musô (or Musou) ?
If we were to describe the Musô style in a few words, it could be said that this is a game in which you face a massive amount of enemies simultaneously and almost without end.
So, let's go back to our devlogs, there is very recently that we started to make the combat system, for that we created a very simple dummy.
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We've also made all of our animations a bit smoother to make it look better.
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We also added the fact that the player can now block attacks, isn't it great to stay alive?
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We started the AI, but before we want to do the optimization, so yes the optimization and very essential for this kind of game, there will not be only 2 or 6 NPC in real time but about sixty or more.
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I'm really a newbie to AI, especially for this kind of game type, but I practice a lot of it.
I created a universal script, with which I could just with one condition change the team die type, eg Enemy or Friend.
Thanks to that, it optimizes the game to make several different scripts.
It's not 100% perfect yet, but it's starting to get a few things right.
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For now that's all, thanks for reading my devlogs.
You can give us some advice, any advice would be welcome.
We will continue to develop this system until a playable state becomes available!
We will of course continue the development.
Original link of the post : https://furranystudio.fr/forums/index.php?threads/avali-warriors-devlogs-le-syst%C3%A8me-de-combat-et-le-d%C3%A9but-de-vie-des-ia-20-juin-2021.64/
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