Since the very beginning, our studio has been committed to working with our community to develop AWAY. Indeed, our first foray into community-driven development came through the early Sugar Glider Locomotion Prototype we shared with our players last summer, and the thousands of downloads & comments we received were crucial to the evolution of our game.
Fast-forward to today, and we’ve had the chance to improve and build upon the work we shared in our first prototype. As our game has progressed, we’ve been able to add new game mechanics that will be central to the adventure & survival aspects of AWAY, most notable of which are the Sugar Glider’s hunting mechanics.
From attacking enemies on the ground to pouncing on unsuspecting prey from a distance, we were able to add a whole new layer of complexity to AWAY’s gameplay. That’s why we’re really excited to be sharing our first Hunting Prototype with you guys, featuring these pesky little lizards!
Staying consistent with our community-driven development philosophy, we wanted to let everyone in on the development of our new hunting mechanics. This way, we can incorporate the feedback we receive along the way, ensuring that we’re working in the right direction and building something that resonates with our players.
In this new prototype, the Sugar Glider’s brand new hunting ability is on full display, and so are the rest of its newly-calibrated locomotion physics. You get to go full Die Hard on the hundreds of lizards spread out around the arena, doing your best to satisfy your character’s insatiable bloodlust. (Who knew Sugar Gliders were this vicious?) Oh, and there’s also a riddle hidden in a secret container room… let us know if you solve it!
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