6 years ago

Awp Penumbra.




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Did the project die? Was it canceled? Did it change completely? Or what happened? We started the project a few years ago as a relaxing and calm exploration and survival game. But as time went on, we realized that this model wasn't the best possible.

New pixel art, retro, boomer shooter!

Play it now: https://gamejolt.com/games/nexusoverdrive/967529

New visuals

New look, the truth about Unreal Engine, improvements - alpha 0.1.3 devlog - play it now!

Custom PBR rendering vs Unreal Engine default PBR lighting model

Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.

We did some more tests with the environment and lighting, and this was the result.

Unreal does a good job on UI scaling, looks good even on small resolutions

Asset production: creating color variations for bushes