Also I feel like I might express myself on version 1.6.1 of FNaF World Refreshed (a fangame of FNaF World that is basically a "souped up" version of FNaF World - new characters, areas, enemies, moves; and some tweaks to existing things to boot. It's also really fucking awesome & might just be the best FNaF fangame on this platform; or EVER, even): I definitively like it, albeit I'd be lying if it was flawless (even if the flaws are rather small). The addition of the 'Jackpot' move [it shows random icons - if all 3 of the exact same one align, you get invincibility for some time] is interesting, but I feel like its implementation on the characters it currently has irks me - Shadow Freddy & Rockstar Foxy (there may be more, but from my experience, those 2 characters can use it) have this move & I can't help but feel slightly bothered by its impementation to them. I see Shadow Freddy as an "insta-kill" type character, with the new 'Static' move being an addition that makes sense & is good; as for Rockstar Foxy: he used to have a move that was basically Freddles, but with Parrots, and I liked it because it fit him. That one move (and Shadow Freddy's "Esc-Key") got gutted in exchange for 'Jackpot' & to me, this move doesn't really suit either of these 2 characters (mostly Shadow Freddy). It's not a bad move in concept, it's just that its inclusion is pretty odd.
Another set of things I don't really like in this version is that: party members that are nearing death (i.e. their health bars show yellow number values) take more damage from enemies & the maximum wave counter got reduced from 4 to 2. These changes just, and I can't believe I'm saying this, SUCK. The former feels a bit too unfair to me (which is most likely just my opinion, but I believe I'm allowed to express my opinion on it), while the latter (which is, btw, the worse of these 2) is a noticeable disappointment. Ver. 1.6 had enemy waves that could go up to 4 (as I've said before) &, even if it was a lot, it wasn't bad and/or boring. In fact, I'd go so far as to say that it made for a VERY INTERESTING addition that tested my endurance & "FNaF World" skills (the former I mean in a good way). Halving the max number just feels WRONG to me on so many DAMN levels.
There's also one more big issue I've got with 1.6.1 - the mobile port. This one probably shouldn't really count, but this port did come out alongside this version, so I'll bring it up anyway. I do like that it exists & I say it has potential to surpass something like the 'QoL mod' of FNaF World (which has a mobile port that is pretty much just like the PC version, i.e. "a refined mobile port of FNaf World", which is awesome btw)... HOWEVER, I'm kinda irked by it more than I'd like to admit. Aside from not being able to delete save files on it (I don't know how that got past the testing stages, but I hope it gets rectified in the next patch/version), my gripes with it concern its performance. Sometimes, it may just "not respond" even if it seems to work just fine - the notification for it constantly shows up & cannot be disabled, which is fucking annoying. In terms of battles, I've got complaints: they feel slower than on the PC (which could make sense, in a way, as Refreshed is a pretty big game), even with the Speed Song/Birthday moves & sometimes lag so hard, I cannot use a selected move. Plain annoyingness at its "finest".
Now, I know I've sounded negative in this post, but don't get me wrong: I do like this version & its got more positives than negatives. The new way characters are presented in the party selection menu is alright (some may not like it, but I don't really mind it all that much). The Living Tombstone (not to be confused with the one that makes music) & Lazy Eye (the superboss version of Eyesore) have been redesigned and look better (at first, I didn't think they'd live up. Getting around to see them changed my mind). New skins have been added & they're all nice (especially the one where someone's missing the quiet. Can't deny it, honestly). The key is now required to unlock a shortcut to Pinwheel Circus & the main entrance to Ice Caves (which I didn't like at first, but eventually stopped caring), which paves way for effort. The 'Foxy Fighters' minigame has some tweaks - dialogue boxes are more transparent & at the very start of it, a set of Mechrabs/Gearrats are spawned (took me by surprise at first). And also, Gold Endo has been fixed: In 1.6, he didn't show up at all, but here - he does, and he looks absolutely DASHIN'! And he does, indeed, give out a lot of money like always (which, with the additional Time Bonus, can be increased further). '1.6.1' is, definitivey, a good version that is a step up, it just has flaws that I cannot overlook BUT won't hinder my enjoyment too much.












my children











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