Game
Baby Mummy's Curse

13 years ago

Baby Mummy’s Curse : Update 2013-09-10


Hi there! Besides bug fixing I did mostly level/gameplay balancing and added info scripts in chambers 1,2 and 3. Bantam Bobby got some more animation frames. The controls are revised, but I guess there will be one or two more revisions in future updates. Well, some of the new graphics are still unpolished - I’ll polish them step-by-step. The story mode and the final chapter are still to be done.

Feedback is much appreciated.

Changelog:

  • improved controls for moving/jumping/landing

  • changed the switch controls. UP = use switch

  • fixed the ladder bug. The player don’t gets stuck anymore on the top of ladders. Changed the collision shape of the player to a hexagon.

  • improved platform collision shapes.

  • fixed the typo bug in chamber 1

  • added an idle animation for the player. After some time Bantam Bobby is waving and chatting.

  • added an use animation for the player

  • added one more frame for players landing animation

  • the player won’t move automatically anymore alongside the conveyer belt (added side stoppers)

  • deactivated the jump/move functionality by entering the exit door

  • added collision for the stationary arrow enemies. It’s not possible to go thru them anymore.

  • deleted one more spike in chamber 7

  • archived gem is not blinking anymore if you restart a chamber

  • minor level design changes in chamber 2

  • minor level design changes in chamber 4

  • revised the bat attack sound behavior

  • added info scripts and graphics in chamber 1,2 and 4 with pause pop up function

  • fixed the one way door issue, where the player got wrong triggered.

  • changed arrow firing rate in chamber 8 and deleted a spike. The chamber is now easier to master.

  • minor design changes in chamber 9

  • perfect levels are marked with a purple corner in the chamber select section

You can find the progress of this little platformer on my tumblr site:
http://www.mazeon.com



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