Game
Grimstorm

10 years ago

Back from the Dead?


Brave Adventurer, will you come back once more from the dead to give the update a spin?

I finally managed to update Grimstorm today, hooray! I’ve been putting off working on the game for so long as I’ve been hit with a unmotivation bomb recently. But here’s Grimstorm 1.3, with fixes and tweaks!

The biggest additon is controller support. You can now play Grimstorm if you plug in a Gamepad. I’ve had a spin around with it, and it feels a lot more confortable and intense with one.

The game also makes use of a psuedo delta time, so players with slower games should be able to play the game without it slowing down a bunch.

And then there’s this

5d0c00c2090cd.gif

I think I’ve fixed that, but I can’t replicate it at all! Let me know if you can still do this. If you can, I give up.

Would anyone be interested in a longer, more expansive and immersive Grimstorm? I have some ideas… heh. Would you be willing to pay for it? I might do another news article at a later date discussing some ideas.

A big thanks to PC Gamer for their words on the game, and also to everyone who made a video about it! You guys and gals rock.

Full List of Changes

  • Controller support

  • Game adjusts speeds for lower framerates

  • When starting a new game, all progress is wiped (like it should do!)

  • Changed some tile placements in Grimstorm Battlements and Sewers of Foulness

  • Made the bridge gap bigger so you can’t jump on the wrong side of the drawbridge

  • Pressing Z now attacks

  • Fixed wording in intro

  • Flying ladder glitch might be fixed (I don’t know how you get it in the first place)

Controller Guide

5d0c00c44b88d.png
  • GREEN - Attack

  • RED - Jump

  • YELLOW - Save + return to menu

  • BLUE/LEFT SHOULDER - Switch item

  • GAMEPAD/LEFT STICK - Movement

  • DOW/RIGHT SHOULDER - Crouch



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