Brave Adventurer, will you come back once more from the dead to give the update a spin?
I finally managed to update Grimstorm today, hooray! I’ve been putting off working on the game for so long as I’ve been hit with a unmotivation bomb recently. But here’s Grimstorm 1.3, with fixes and tweaks!
The biggest additon is controller support. You can now play Grimstorm if you plug in a Gamepad. I’ve had a spin around with it, and it feels a lot more confortable and intense with one.
The game also makes use of a psuedo delta time, so players with slower games should be able to play the game without it slowing down a bunch.
And then there’s this…
I think I’ve fixed that, but I can’t replicate it at all! Let me know if you can still do this. If you can, I give up.
Would anyone be interested in a longer, more expansive and immersive Grimstorm? I have some ideas… heh. Would you be willing to pay for it? I might do another news article at a later date discussing some ideas.
A big thanks to PC Gamer for their words on the game, and also to everyone who made a video about it! You guys and gals rock.
Full List of Changes
Controller support
Game adjusts speeds for lower framerates
When starting a new game, all progress is wiped (like it should do!)
Changed some tile placements in Grimstorm Battlements and Sewers of Foulness
Made the bridge gap bigger so you can’t jump on the wrong side of the drawbridge
Pressing Z now attacks
Fixed wording in intro
Flying ladder glitch might be fixed (I don’t know how you get it in the first place)
Controller Guide
GREEN - Attack
RED - Jump
YELLOW - Save + return to menu
BLUE/LEFT SHOULDER - Switch item
GAMEPAD/LEFT STICK - Movement
DOW/RIGHT SHOULDER - Crouch
11 comments