Game
Traps For Zombies
12 years ago

Back in business!


School got a bit grazy near the end and working on Traps For Zombies had to be put off, but now that the end of the school semester is over it’s time to get back to nonstop work!

Before I stopped working I had a few new features that weren’t added in such as a few new zombies and a map, but after getting back to it there are now 11 types of zombies, 3 maps, and a new look to the previously bland scenery.

Normal game mode has 20 current levels where they get increasingly more difficult as the new zombies get added in. After all zombies are added in they just get faster and stronger each level, how long can you survive?

The major thing that happened with production was the change of JavaScript to C#, and the use of NGUI. The script change is unnoticable to the player, but it will make my life a whole lot easier now. NGUI makes buttons look pretty.



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Strange Umbrella

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Update 2.627

New challenges & new effects!

Terraria