Game
Traps For Zombies
12 years ago

Back in business!


School got a bit grazy near the end and working on Traps For Zombies had to be put off, but now that the end of the school semester is over it’s time to get back to nonstop work!

Before I stopped working I had a few new features that weren’t added in such as a few new zombies and a map, but after getting back to it there are now 11 types of zombies, 3 maps, and a new look to the previously bland scenery.

Normal game mode has 20 current levels where they get increasingly more difficult as the new zombies get added in. After all zombies are added in they just get faster and stronger each level, how long can you survive?

The major thing that happened with production was the change of JavaScript to C#, and the use of NGUI. The script change is unnoticable to the player, but it will make my life a whole lot easier now. NGUI makes buttons look pretty.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Have a good Boi

Just a Pico sprite

So here's the first of the zodiac signs i will make for the next weeks.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

Made my first ever animation.