Game
Traps For Zombies
11 years ago

Back in business!


School got a bit grazy near the end and working on Traps For Zombies had to be put off, but now that the end of the school semester is over it’s time to get back to nonstop work!

Before I stopped working I had a few new features that weren’t added in such as a few new zombies and a map, but after getting back to it there are now 11 types of zombies, 3 maps, and a new look to the previously bland scenery.

Normal game mode has 20 current levels where they get increasingly more difficult as the new zombies get added in. After all zombies are added in they just get faster and stronger each level, how long can you survive?

The major thing that happened with production was the change of JavaScript to C#, and the use of NGUI. The script change is unnoticable to the player, but it will make my life a whole lot easier now. NGUI makes buttons look pretty.



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Another house i made long time ago.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

a drawing I did because I was bored😪. But I love how it turned out.😊

Regional Bulbasaur. #Pokemon

Subscribe to technoblade

Super Sonic Pixel art.

A sneak peek at Oracle's opening cutscene! Delve into the mystery behind this incident in Oracle through investigation, social engineering, exploration, and combat.