Game
Traps For Zombies
12 years ago

Back in business!


School got a bit grazy near the end and working on Traps For Zombies had to be put off, but now that the end of the school semester is over it’s time to get back to nonstop work!

Before I stopped working I had a few new features that weren’t added in such as a few new zombies and a map, but after getting back to it there are now 11 types of zombies, 3 maps, and a new look to the previously bland scenery.

Normal game mode has 20 current levels where they get increasingly more difficult as the new zombies get added in. After all zombies are added in they just get faster and stronger each level, how long can you survive?

The major thing that happened with production was the change of JavaScript to C#, and the use of NGUI. The script change is unnoticable to the player, but it will make my life a whole lot easier now. NGUI makes buttons look pretty.



0 comments

Loading...

Next up

Chiaki Nanami!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Finished work on the emotions of a new character for the tank universe

Showing off player 2 😎

What do you think?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Alone Together....

Cash Banooca