Game
The Disconnect
4 years ago

Back to game development on this project, I've added level change triggers, bug fixed a load of ship issues and dieing bits and pieces. Watch this space I'll try and get a working version to look at in the next couple of weeks.




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some initial ideas i had from the beginning.

Some footage of the last update I did before the free license expired for 0.2.0, still not a game flow yet but will post up that version once the first round of voting selection is done.

So the ships get bigger as you progress (the player will be able to upgrade theirs too), here's a sneak peek at the larger ships in testing. I was also having a go at the side edge guns aiming rather than firing straight forward too.

Other concept images I'd written down, I'll expand the game page later today to try and explain the concept as a whole more clearly.

I entered the gamemaker new year new jam this month, themed relax. There's a draw mode and a vs mode.

Draw mode lets you colour in on a triangular grid canvas.

Vs mode lets you complete 25 levels if you can isolate the ai to win.

https://gx.games/games/yho45h/trisolation/

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Werehog transformation process. #sonicunleashed

Microsoft Windows XP Unprofessional (windows logo prototype)

Made my first ever animation.