Hi everyone! It's been quite a while since a content update for Backrooms: The Lore was made. So, I decided to double the number of levels for the Second Nightmare update :D
Thank you all for your support! I hope you will enjoy this update <3
Changelog for v0.6.0 (Second Nightmare):
Added Level 3 (with sleeping in cars functionality), Level 4 (with Office Terminals), Level 6, Level 12, Level 69 (with waking up in cars functionality), Level 202, and Level Fun =)
Added Partygoers (https://backrooms-wiki.wikidot.com/entity-67)
Added Wretches (https://backrooms-wiki.wikidot.com/entity-15)
Changed the character model along with a new customization system
Added a part of the storyline
Added 5 new community skins by Iron_Door and Pedro (Thanks a ton to both of you!)
Implemented the emotes system
Added four brand new cars: Ehsan Motors Wideship (land yacht), MASHER Steelface (old SUV), Jolt Phoenix (classic muscle), Livethink Eagle (sports sedan)
Updated the existing car models with higher quality variants (they don't look the same, but they are from the same class—sorry if you liked the old designs!)
Added a new vehicle menu, along with the stats and lore for each car (Backrooms: The Car Lore hehehehe)
The car camera can now rotate freely by the mouse or by dragging the right side of the screen
When you enter a vehicle, you can now see the player model sit inside it
Changed the player entrance animation to noclip from a wall or door
Changed the footstep sound based on ground type (hard surface, carpet, wood, sand, etc.)
Added different footstep sounds for all entities
Exits are now consistent. For example, if a player enters a door that leads to level 2, any other player using that same door will also go to level 2 (this won't change the randomness of the exits themselves, just adds consistency for an instance of an exit)
Integrated Steam Spatial Audio for audio occlusion and reflections
Added screen space reflections (SSR) for supported platforms and devices
All Esyverse account-related menus are now translated
The leaderboard is now only shown in the pause menu
The stamina and charge bars are now automatically hidden
Added indicators for players, safe entities, and hostile entities
Changed the ART account color to orange
Added the ability to see the entered password not only when you create it and log into your account, but when you change it too
Added a back panel for level 1 hallway lights
Removed the main menu material switch based on the level you're in (you can't really make level 0 geometry look like all levels, and people thought it was a bug anyway)













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