Loading...
4
Game
Backrooms: The Lore
2 days ago

Backrooms: The Lore Second Nightmare Update is out!


​Hi everyone! It's been quite a while since a content update for Backrooms: The Lore was made. So, I decided to double the number of levels for the Second Nightmare update :D

Thank you all for your support! I hope you will enjoy this update <3

Changelog for v0.6.0 (Second Nightmare):

  • Added Level 3 (with sleeping in cars functionality), Level 4 (with Office Terminals​), Level 6, Level 12, Level 69 (with waking up in cars functionality), Level 202, and Level Fun =)

  • Added Partygoers (https://backrooms-wiki.wikidot.com/entity-67)

  • Added Wretches (https://backrooms-wiki.wikidot.com/entity-15

  • Changed the character model along with a new customization system

  • Added a part of the storyline​​

  • Added 5 new community skins by Iron_Door​ and Pedro (Thanks a ton to both of you!)

  • Implemented the emotes system

  • Added four brand new cars: Ehsan Motors Wideship (land yacht), MASHER Steelface (old SUV), Jolt Phoenix (classic muscle), Livethink Eagle (sports sedan)​

  • Updated the existing car models with higher quality variants (they don't look the same, but they are from the same class—sorry if you liked the old designs!​)​

  • Added a new vehicle menu, along with the stats and lore for each car (Backrooms: The Car Lore hehehehe)​

  • The car camera can now rotate freely by the mouse or by dragging the right side of the screen

  • When you enter a vehicle, you can now see the player model sit inside it

  • Changed the player entrance animation to noclip from a wall or door​

  • Changed the footstep sound based on ground type​ (hard surface, carpet, wood, sand, etc.)

  • Added different footstep sounds for all entities

  • ​Exits are now consistent. For example, if a player enters a door that leads to level 2, any other player using that same door will also go to level 2 (this won't change the randomness of the exits themselves, just adds consistency for an instance of an exit)​

  • Integrated Steam Spatial Audio for audio occlusion and reflections

  • Added screen space reflections (SSR) for supported platforms and devices

  • All Esyverse account-related menus are now translated

  • The leaderboard is now only shown in the pause menu 

  • The stamina and charge bars are now automatically hidden

  • Added indicators for players, safe entities, and hostile entities 

  • Changed the ART account color to orange 

  • Added the ability to see the entered password not only when you create it and log into your account, but when you change it too

  • Added a back panel for level 1 hallway lights 

  • Removed the main menu material switch based on the level you're in (you can't really make level 0 geometry look like all levels, and people thought it was a bug anyway)



0 comments

Loading...

Next up

Anyone with artistic talents willing to make skins for Backrooms: The Lore can send me a message here or on Discord and get a special Artist Account to bypass the rank limit when buying stuff and get the ART badge next to their username and in the chat!

Hello wanderers! All the games that can unlock Backrooms: The Lore skins are now updated. To celebrate this completion, all the special skins are now on heavy discounts:

The Experiment - Backrooms: The Lore Second Nightmare Update Teaser

Backrooms: The Lore - First Nightmare Update

Hello wanderers! I made the first update in 2024 for Backrooms: The Lore. See what's changed ↓

The most voted timestamp for Hackniom Online's last recording is on Saturday (9.9) at 15:00-17:00 (EEST). See you in Hackniom Online tomorrow!

Hey everyone! The Esyverse rebranding updates end with my most popular game, the original Backrooms I made back in 2019 :D

Ready Player Me is Shut Down

I ruined the Backrooms vibe

​I updated Abnormal after 4 years to add support for Backrooms: The Lore skins, Android version and an engine update. 

Nothing else has changed! This means that it's still using the old version of Cute Adblocker with its difficult gunplay at its core :)